﻿using UnityEngine;

namespace Core
{
    /// <summary>
    /// 六边形网格
    /// </summary>
    public class UIHexGrid : UIWidget
    {
        public override void Awake(GameObject go)
        {
            base.Awake(go);

        }

        public override void Dispose()
        {
            if (IsDisposed) return;
            base.Dispose();

        }
    }
}
